﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace XBLIGUK2011Talk2.PostProcessing
{
    public class HeatHazeEffect : BasePostProcessingEffect
    {
        public BumpmapDistort distort;
        
        public HeatHazeEffect(Game game,string bumpasset, bool high) : base(game)
        {
            distort = new BumpmapDistort(game,bumpasset, high);

            AddPostProcess(distort);
        }
    }
}
